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	<title>Comments on: AS3 &#8211; Drawing Circles With IGraphicsData</title>
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	<link>http://efnx.com/as3-drawing-circles-with-igraphicsdata/</link>
	<description>code. blog.</description>
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		<title>By: Brian Francis</title>
		<link>http://efnx.com/as3-drawing-circles-with-igraphicsdata/comment-page-1/#comment-2066</link>
		<dc:creator>Brian Francis</dc:creator>
		<pubDate>Wed, 05 Oct 2011 03:07:51 +0000</pubDate>
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		<description>This is awesome! What about an oval?</description>
		<content:encoded><![CDATA[<p>This is awesome! What about an oval?</p>
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		<title>By: Shaedo</title>
		<link>http://efnx.com/as3-drawing-circles-with-igraphicsdata/comment-page-1/#comment-745</link>
		<dc:creator>Shaedo</dc:creator>
		<pubDate>Wed, 03 Mar 2010 08:02:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efnx.com/?p=195#comment-745</guid>
		<description>Great work. Excellent explanation of what is happening. Easy to read and well written code. Thank you very much for taking the time to put this up I really appreciate it!</description>
		<content:encoded><![CDATA[<p>Great work. Excellent explanation of what is happening. Easy to read and well written code. Thank you very much for taking the time to put this up I really appreciate it!</p>
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		<title>By: Schell</title>
		<link>http://efnx.com/as3-drawing-circles-with-igraphicsdata/comment-page-1/#comment-426</link>
		<dc:creator>Schell</dc:creator>
		<pubDate>Fri, 19 Jun 2009 16:25:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efnx.com/?p=195#comment-426</guid>
		<description>One thing I didn&#039;t mention in the post is that using this API helps in speeding up the process of pushing commands to whatever draws the stage every frame. It doesn&#039;t help in actually rendering the stage! So initially you&#039;ll gain a couple frames per second while issuing the commands, rendering those commands every frame will take just as long. Bummer.</description>
		<content:encoded><![CDATA[<p>One thing I didn&#8217;t mention in the post is that using this API helps in speeding up the process of pushing commands to whatever draws the stage every frame. It doesn&#8217;t help in actually rendering the stage! So initially you&#8217;ll gain a couple frames per second while issuing the commands, rendering those commands every frame will take just as long. Bummer.</p>
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