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	<title>Comments for The efnx code blog.</title>
	<atom:link href="http://blog.efnx.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.efnx.com</link>
	<description>Would you like your piece of code or your pizza cold?</description>
	<lastBuildDate>Wed, 03 Mar 2010 08:02:37 +0000</lastBuildDate>
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		<item>
		<title>Comment on AS3 &#8211; Drawing Circles With IGraphicsData by Shaedo</title>
		<link>http://blog.efnx.com/as3-drawing-circles-with-igraphicsdata/comment-page-1/#comment-745</link>
		<dc:creator>Shaedo</dc:creator>
		<pubDate>Wed, 03 Mar 2010 08:02:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efnx.com/?p=195#comment-745</guid>
		<description>Great work. Excellent explanation of what is happening. Easy to read and well written code. Thank you very much for taking the time to put this up I really appreciate it!</description>
		<content:encoded><![CDATA[<p>Great work. Excellent explanation of what is happening. Easy to read and well written code. Thank you very much for taking the time to put this up I really appreciate it!</p>
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	</item>
	<item>
		<title>Comment on Simple Tiling Sprite Class in AS3 by Schell</title>
		<link>http://blog.efnx.com/conveniently-simple-tiling-sprite/comment-page-1/#comment-744</link>
		<dc:creator>Schell</dc:creator>
		<pubDate>Thu, 25 Feb 2010 17:10:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efnx.com/?p=25#comment-744</guid>
		<description>The public, protected, private and internal keywords denote variable access. Here&#039;s a quick article describing each: &lt;a href=&quot;http://greenethumb.com/article/27/public-private-protected-internal-access-modifiers-in-as&quot; rel=&quot;nofollow&quot;&gt;http://greenethumb.com/article/27/public-private-protected-internal-access-modifiers-in-as&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>The public, protected, private and internal keywords denote variable access. Here&#8217;s a quick article describing each: <a href="http://greenethumb.com/article/27/public-private-protected-internal-access-modifiers-in-as" rel="nofollow">http://greenethumb.com/article/27/public-private-protected-internal-access-modifiers-in-as</a></p>
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	</item>
	<item>
		<title>Comment on Simple Tiling Sprite Class in AS3 by Miggy</title>
		<link>http://blog.efnx.com/conveniently-simple-tiling-sprite/comment-page-1/#comment-743</link>
		<dc:creator>Miggy</dc:creator>
		<pubDate>Thu, 25 Feb 2010 08:30:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efnx.com/?p=25#comment-743</guid>
		<description>Thanks so much Schell,  i will try that tonight.
by the way  may i ask whats the use of &quot;public&quot; in &#039;public var loader:Loader = new Loader();&#039; i know its kinda off topic and im very sorry for the dumb/noob question.  I have so much to learn in AS3, it cool to learn new things. 

thanks a lot!</description>
		<content:encoded><![CDATA[<p>Thanks so much Schell,  i will try that tonight.<br />
by the way  may i ask whats the use of &#8220;public&#8221; in &#8216;public var loader:Loader = new Loader();&#8217; i know its kinda off topic and im very sorry for the dumb/noob question.  I have so much to learn in AS3, it cool to learn new things. </p>
<p>thanks a lot!</p>
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	<item>
		<title>Comment on Simple Tiling Sprite Class in AS3 by Schell</title>
		<link>http://blog.efnx.com/conveniently-simple-tiling-sprite/comment-page-1/#comment-742</link>
		<dc:creator>Schell</dc:creator>
		<pubDate>Thu, 25 Feb 2010 02:14:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efnx.com/?p=25#comment-742</guid>
		<description>&gt; Miggy
Your problem is that my class doesn&#039;t expose a member named &#039;contentLoaderInfo&#039; - which is definitely a design flaw, as the class is loading an image. You could change line 54 to read &#039;public var loader:Loader = new Loader();&#039; and then in your code use &#039;BlackPattern2.loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);&#039; or you could just do &#039;addChild(beam, 1);&#039; without the onComplete event. The image does not have to be loaded to add the tile to the stage.</description>
		<content:encoded><![CDATA[<p>> Miggy<br />
Your problem is that my class doesn&#8217;t expose a member named &#8216;contentLoaderInfo&#8217; &#8211; which is definitely a design flaw, as the class is loading an image. You could change line 54 to read &#8216;public var loader:Loader = new Loader();&#8217; and then in your code use &#8216;BlackPattern2.loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);&#8217; or you could just do &#8216;addChild(beam, 1);&#8217; without the onComplete event. The image does not have to be loaded to add the tile to the stage.</p>
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	<item>
		<title>Comment on Simple Tiling Sprite Class in AS3 by Miggy</title>
		<link>http://blog.efnx.com/conveniently-simple-tiling-sprite/comment-page-1/#comment-741</link>
		<dc:creator>Miggy</dc:creator>
		<pubDate>Wed, 24 Feb 2010 12:44:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efnx.com/?p=25#comment-741</guid>
		<description>Hi I am a newbie in action script and Im glad I found this class that really helped much. I had encountered some problems using this class, I tried to preload the background before the next image appears resulting to an error 
&quot;Access of possible undefined property contentLoaderInfo through a reference with static type com.efnx.GUI:tile.&quot;

here is my code


stop();


import flash.display.*;
import flash.geom.Rectangle;
import flash.display.BitmapData;
import flash.display.Stage;
import flash.net.URLRequest; 
import flash.display.Loader; 
import flash.events.Event; 
import flash.events.ProgressEvent; 
import flash.display.BitmapData;
import gs.plugins.*;
import gs.TweenLite;
import gs.easing.*;
import gs.*;
import com.efnx.GUI.*

var BlackPattern:tile = new tile(&quot;images/blackpattern.png&quot;, 1955, 1024);
addChildAt(BlackPattern,0);

var BlackPatternXPos:Number = swfWidth - 1955;
var BlackPatternYPos:Number = swfHeight - 1024;

BlackPattern.x = BlackPatternXPos / 2 ;
BlackPattern.y =  0;




var BlackPattern2:tile = new tile(&quot;images/blackpattern.png&quot;, 1955, 1024);
addChildAt(BlackPattern2,2);
BlackPattern2.alpha = .7;

var BlackPattern2XPos:Number = swfWidth - 1955;
var BlackPattern2YPos:Number = swfHeight - 1024;

BlackPattern2.x = BlackPattern2XPos / 2 ;
BlackPattern2.y =  0;

BlackPattern2.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);

var beam:tile = new tile(&quot;images/beam.png&quot;, 1280, 1150);
function onComplete(ev:Event):void
{  
addChildAt(beam,1);
}

beam.alpha = .8

var beamXPos:Number = swfWidth - 1280;
var beamYPos:Number = swfHeight - 1150;

beam.x = beamXPos/2;
beam.y = 0;



Honestly Im not sure if im doing it correctly, is there other way where i could load the &quot;blackpattern1&quot; and &quot;blackpattern2&quot; before loading the &quot;beam&quot;


thank you so much.

Great AS3 Class!! very helpful!!</description>
		<content:encoded><![CDATA[<p>Hi I am a newbie in action script and Im glad I found this class that really helped much. I had encountered some problems using this class, I tried to preload the background before the next image appears resulting to an error<br />
&#8220;Access of possible undefined property contentLoaderInfo through a reference with static type com.efnx.GUI:tile.&#8221;</p>
<p>here is my code</p>
<p>stop();</p>
<p>import flash.display.*;<br />
import flash.geom.Rectangle;<br />
import flash.display.BitmapData;<br />
import flash.display.Stage;<br />
import flash.net.URLRequest;<br />
import flash.display.Loader;<br />
import flash.events.Event;<br />
import flash.events.ProgressEvent;<br />
import flash.display.BitmapData;<br />
import gs.plugins.*;<br />
import gs.TweenLite;<br />
import gs.easing.*;<br />
import gs.*;<br />
import com.efnx.GUI.*</p>
<p>var BlackPattern:tile = new tile(&#8220;images/blackpattern.png&#8221;, 1955, 1024);<br />
addChildAt(BlackPattern,0);</p>
<p>var BlackPatternXPos:Number = swfWidth &#8211; 1955;<br />
var BlackPatternYPos:Number = swfHeight &#8211; 1024;</p>
<p>BlackPattern.x = BlackPatternXPos / 2 ;<br />
BlackPattern.y =  0;</p>
<p>var BlackPattern2:tile = new tile(&#8220;images/blackpattern.png&#8221;, 1955, 1024);<br />
addChildAt(BlackPattern2,2);<br />
BlackPattern2.alpha = .7;</p>
<p>var BlackPattern2XPos:Number = swfWidth &#8211; 1955;<br />
var BlackPattern2YPos:Number = swfHeight &#8211; 1024;</p>
<p>BlackPattern2.x = BlackPattern2XPos / 2 ;<br />
BlackPattern2.y =  0;</p>
<p>BlackPattern2.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);</p>
<p>var beam:tile = new tile(&#8220;images/beam.png&#8221;, 1280, 1150);<br />
function onComplete(ev:Event):void<br />
{<br />
addChildAt(beam,1);<br />
}</p>
<p>beam.alpha = .8</p>
<p>var beamXPos:Number = swfWidth &#8211; 1280;<br />
var beamYPos:Number = swfHeight &#8211; 1150;</p>
<p>beam.x = beamXPos/2;<br />
beam.y = 0;</p>
<p>Honestly Im not sure if im doing it correctly, is there other way where i could load the &#8220;blackpattern1&#8243; and &#8220;blackpattern2&#8243; before loading the &#8220;beam&#8221;</p>
<p>thank you so much.</p>
<p>Great AS3 Class!! very helpful!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AS3 &#8211; Creating a Convex Polygon from Unordered Points by bobby</title>
		<link>http://blog.efnx.com/as3-creating-a-convex-polygon-from-unordered-points/comment-page-1/#comment-740</link>
		<dc:creator>bobby</dc:creator>
		<pubDate>Tue, 23 Feb 2010 18:24:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efnx.com/?p=215#comment-740</guid>
		<description>You cannot believe how long ive been searching for something like this. Scrolled through 8 pages of Google results and couldn&#039;t find anything. Very first page on Bing. There this is... Gotta start using this more often</description>
		<content:encoded><![CDATA[<p>You cannot believe how long ive been searching for something like this. Scrolled through 8 pages of Google results and couldn&#8217;t find anything. Very first page on Bing. There this is&#8230; Gotta start using this more often</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on PureMVC++ &#8211; A  C++ MVC framework (ported from AS3) by Schell</title>
		<link>http://blog.efnx.com/puremvc-a-c-mvc-framework-ported-from-as3/comment-page-1/#comment-738</link>
		<dc:creator>Schell</dc:creator>
		<pubDate>Mon, 22 Feb 2010 08:05:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efnx.com/?p=229#comment-738</guid>
		<description>Great! I hope it works for you.</description>
		<content:encoded><![CDATA[<p>Great! I hope it works for you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on PureMVC++ &#8211; A  C++ MVC framework (ported from AS3) by Anton</title>
		<link>http://blog.efnx.com/puremvc-a-c-mvc-framework-ported-from-as3/comment-page-1/#comment-737</link>
		<dc:creator>Anton</dc:creator>
		<pubDate>Mon, 22 Feb 2010 01:41:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efnx.com/?p=229#comment-737</guid>
		<description>Thank you for good job, Ive just started to think about porting the puremvc to c++, than i found this page.</description>
		<content:encoded><![CDATA[<p>Thank you for good job, Ive just started to think about porting the puremvc to c++, than i found this page.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Wordpress Auto-Update Script For A Linux Server by Wordpress Auto Backup &#38; Upgrade &#124; Pablumfication</title>
		<link>http://blog.efnx.com/wordpress-auto-update-script-for-a-linux-server/comment-page-1/#comment-736</link>
		<dc:creator>Wordpress Auto Backup &#38; Upgrade &#124; Pablumfication</dc:creator>
		<pubDate>Sat, 20 Feb 2010 23:45:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efnx.com/?p=163#comment-736</guid>
		<description>[...] Upgrade wordpress quickly in 3 easy steps from UNIX shell prompt wordpress update script  Wordpress Auto-Update Script For A Linux Server [...]</description>
		<content:encoded><![CDATA[<p>[...] Upgrade wordpress quickly in 3 easy steps from UNIX shell prompt wordpress update script  Wordpress Auto-Update Script For A Linux Server [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Flash Actionscript 3 Waveform Generation Class by Arioch</title>
		<link>http://blog.efnx.com/flash-actionscript-3-waveform-generation-class/comment-page-1/#comment-734</link>
		<dc:creator>Arioch</dc:creator>
		<pubDate>Fri, 19 Feb 2010 12:19:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efnx.com/?p=90#comment-734</guid>
		<description>Thank you again for your code and for this useful information.
Google is a good source of information... and disinformation as the content is not always up to date with the last tech used by flash.

You won another regular visitor for your blog ! ^^
CYA</description>
		<content:encoded><![CDATA[<p>Thank you again for your code and for this useful information.<br />
Google is a good source of information&#8230; and disinformation as the content is not always up to date with the last tech used by flash.</p>
<p>You won another regular visitor for your blog ! ^^<br />
CYA</p>
]]></content:encoded>
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