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	<title>Comments for The efnx code blog.</title>
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	<link>http://efnx.com</link>
	<description>code. blog.</description>
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		<title>Comment on AS3 &#8211; Calculating true Frames Per Second by Schell</title>
		<link>http://efnx.com/as3-calculating-true-frames-per-second/comment-page-1/#comment-2084</link>
		<dc:creator>Schell</dc:creator>
		<pubDate>Sun, 08 Jan 2012 00:24:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efnx.com/?p=13#comment-2084</guid>
		<description>Ro - Sorry! I don&#039;t have any tutorials on iso projection. There are plenty out there on the nets though, good luck!</description>
		<content:encoded><![CDATA[<p>Ro &#8211; Sorry! I don&#8217;t have any tutorials on iso projection. There are plenty out there on the nets though, good luck!</p>
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		<title>Comment on AS3 – Creating a Convex Polygon from Unordered Points by Schell</title>
		<link>http://efnx.com/as3-creating-a-convex-polygon-from-unordered-points/comment-page-1/#comment-2083</link>
		<dc:creator>Schell</dc:creator>
		<pubDate>Sat, 07 Jan 2012 23:51:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efnx.com/?p=215#comment-2083</guid>
		<description>Feonyx - Meaning they have the same angle with respect to the corner point? If that&#039;s the case, the point that gets picked *should* be whichever one is furthest from the corner point...is this what is happening?</description>
		<content:encoded><![CDATA[<p>Feonyx &#8211; Meaning they have the same angle with respect to the corner point? If that&#8217;s the case, the point that gets picked *should* be whichever one is furthest from the corner point&#8230;is this what is happening?</p>
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		<title>Comment on New Updated Tools/Classes For Actionscript 3 by 計算Flash的實際影格速率(FPS) &#124; Allen J</title>
		<link>http://efnx.com/new-updated-toolsclasses-for-actionscript-3/comment-page-1/#comment-2081</link>
		<dc:creator>計算Flash的實際影格速率(FPS) &#124; Allen J</dc:creator>
		<pubDate>Sun, 18 Dec 2011 02:10:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efnx.com/?p=55#comment-2081</guid>
		<description>[...] 將FPSBox物件加到場景 就可以觀查fps 下載：Calculating Frames Per Second 說明：AS3 – Calculating true Frames Per [...]</description>
		<content:encoded><![CDATA[<p>[...] 將FPSBox物件加到場景 就可以觀查fps 下載：Calculating Frames Per Second 說明：AS3 – Calculating true Frames Per [...]</p>
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		<title>Comment on AS3 &#8211; Calculating true Frames Per Second by &#124; Allen J</title>
		<link>http://efnx.com/as3-calculating-true-frames-per-second/comment-page-1/#comment-2080</link>
		<dc:creator>&#124; Allen J</dc:creator>
		<pubDate>Sun, 18 Dec 2011 02:09:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efnx.com/?p=13#comment-2080</guid>
		<description>[...] 有高手寫了一個FPSBox類別 將FPSBox物件加到場景 就可以觀查fps 下載：Calculating Frames Per Second 說明：AS3 – Calculating true Frames Per Second [...]</description>
		<content:encoded><![CDATA[<p>[...] 有高手寫了一個FPSBox類別 將FPSBox物件加到場景 就可以觀查fps 下載：Calculating Frames Per Second 說明：AS3 – Calculating true Frames Per Second [...]</p>
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	<item>
		<title>Comment on AS3 – Creating a Convex Polygon from Unordered Points by Feonyx</title>
		<link>http://efnx.com/as3-creating-a-convex-polygon-from-unordered-points/comment-page-1/#comment-2078</link>
		<dc:creator>Feonyx</dc:creator>
		<pubDate>Fri, 09 Dec 2011 23:50:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efnx.com/?p=215#comment-2078</guid>
		<description>One problem I ran into using this code is when some of those points have the same angle. Do you have a solution for the following coords:
(x=0, y=0),(x=510, y=0),(x=510, y=419),(x=0, y=419),(x=0, y=423),(x=168, y=423),(x=168, y=538),(x=0, y=538)</description>
		<content:encoded><![CDATA[<p>One problem I ran into using this code is when some of those points have the same angle. Do you have a solution for the following coords:<br />
(x=0, y=0),(x=510, y=0),(x=510, y=419),(x=0, y=419),(x=0, y=423),(x=168, y=423),(x=168, y=538),(x=0, y=538)</p>
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		<title>Comment on AS3 &#8211; Calculating true Frames Per Second by Ro</title>
		<link>http://efnx.com/as3-calculating-true-frames-per-second/comment-page-1/#comment-2067</link>
		<dc:creator>Ro</dc:creator>
		<pubDate>Fri, 14 Oct 2011 05:36:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efnx.com/?p=13#comment-2067</guid>
		<description>Hi, did you have a tutorial about isometric perspective? I&#039;d love your example!

Regards</description>
		<content:encoded><![CDATA[<p>Hi, did you have a tutorial about isometric perspective? I&#8217;d love your example!</p>
<p>Regards</p>
]]></content:encoded>
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	<item>
		<title>Comment on AS3 &#8211; Drawing Circles With IGraphicsData by Brian Francis</title>
		<link>http://efnx.com/as3-drawing-circles-with-igraphicsdata/comment-page-1/#comment-2066</link>
		<dc:creator>Brian Francis</dc:creator>
		<pubDate>Wed, 05 Oct 2011 03:07:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efnx.com/?p=195#comment-2066</guid>
		<description>This is awesome! What about an oval?</description>
		<content:encoded><![CDATA[<p>This is awesome! What about an oval?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on WordPress Auto-Update Script For A Linux Server by MAFRI</title>
		<link>http://efnx.com/wordpress-auto-update-script-for-a-linux-server/comment-page-1/#comment-2065</link>
		<dc:creator>MAFRI</dc:creator>
		<pubDate>Tue, 04 Oct 2011 02:01:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efnx.com/?p=163#comment-2065</guid>
		<description>&lt;strong&gt;mafri.ws...&lt;/strong&gt;

[...]The efnx code blog. &#187; WordPress Auto-Update Script For A Linux Server[...]...</description>
		<content:encoded><![CDATA[<p><strong>mafri.ws&#8230;</strong></p>
<p>[...]The efnx code blog. &raquo; WordPress Auto-Update Script For A Linux Server[...]&#8230;</p>
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		<title>Comment on 30 30 Second Songs In 30 Days by Schell</title>
		<link>http://efnx.com/30-30-second-songs-in-30-days/comment-page-1/#comment-2061</link>
		<dc:creator>Schell</dc:creator>
		<pubDate>Fri, 23 Sep 2011 20:02:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efnx.com/30-30-second-songs-in-30-days/#comment-2061</guid>
		<description>2 years later, here it is (we never finished any mastering, just compiled them together).
http://www.mediafire.com/?6r3ia413a6v0y2x</description>
		<content:encoded><![CDATA[<p>2 years later, here it is (we never finished any mastering, just compiled them together).<br />
<a href="http://www.mediafire.com/?6r3ia413a6v0y2x" rel="nofollow">http://www.mediafire.com/?6r3ia413a6v0y2x</a></p>
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		<title>Comment on New Updated Tools/Classes For Actionscript 3 by Schell</title>
		<link>http://efnx.com/new-updated-toolsclasses-for-actionscript-3/comment-page-1/#comment-2060</link>
		<dc:creator>Schell</dc:creator>
		<pubDate>Wed, 21 Sep 2011 22:18:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.efnx.com/?p=55#comment-2060</guid>
		<description>Hey gsynuh - thanks, and I think it depends on whether or not you&#039;re measuring Megabytes or Mebibytes, right? Either way at this point these classes are very outdated.</description>
		<content:encoded><![CDATA[<p>Hey gsynuh &#8211; thanks, and I think it depends on whether or not you&#8217;re measuring Megabytes or Mebibytes, right? Either way at this point these classes are very outdated.</p>
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